{"categories":[],"blog_url":"https://aba.hatenablog.com/","provider_url":"https://hatena.blog","version":"1.0","provider_name":"Hatena Blog","url":"https://aba.hatenablog.com/entry/20060508/p1","type":"rich","height":"190","description":"The AGEIA-Havok Debate(http://www.firingsquad.com/features/ageia_physx_response/page4.asp) \u4e16\u754c\u521d\u306e\u30b3\u30f3\u30b7\u30e5\u30fc\u30de\u5411\u3051\u7269\u7406\u30a8\u30f3\u30b8\u30f3\u30dc\u30fc\u30c9PhysX\u3092\u30ea\u30ea\u30fc\u30b9\u3057\u305fAGEIA\u3068\u3001\u7269\u7406\u30a8\u30f3\u30b8\u30f3\u30df\u30c9\u30eb\u30a6\u30a7\u30a2\u306e\u30c7\u30d5\u30a1\u30af\u30c8\u3067\u3042\u308bHavok\u306e\u30c7\u30a3\u30d9\u30fc\u30c8\u3002 10-16 FPS slower with hardware PPU, I guess I need another GPU (SLI) to help render the added debris and effects I get from using the P\u2026","width":"100%","published":"2006-05-08 00:00:00","author_url":"https://blog.hatena.ne.jp/ABA/","image_url":null,"title":" PhysX PPU\u30dc\u30fc\u30c9\u3092\u7a4d\u3080\u3068\u30b2\u30fc\u30e0\u306eFPS\u304c\u4f4e\u4e0b\u3059\u308b\uff1f","blog_title":"ABA\u306e\u65e5\u8a8c","author_name":"ABA","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Faba.hatenablog.com%2Fentry%2F20060508%2Fp1\" title=\" PhysX PPU\u30dc\u30fc\u30c9\u3092\u7a4d\u3080\u3068\u30b2\u30fc\u30e0\u306eFPS\u304c\u4f4e\u4e0b\u3059\u308b\uff1f - ABA\u306e\u65e5\u8a8c\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}