{"url":"https://aba.hatenablog.com/entry/20061101/p1","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Faba.hatenablog.com%2Fentry%2F20061101%2Fp1\" title=\" XNA\u30d9\u30fc\u30bf2\u306e\u5185\u5bb9 - ABA\u306e\u65e5\u8a8c\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","type":"rich","author_url":"https://blog.hatena.ne.jp/ABA/","blog_title":"ABA\u306e\u65e5\u8a8c","title":" XNA\u30d9\u30fc\u30bf2\u306e\u5185\u5bb9","version":"1.0","provider_name":"Hatena Blog","width":"100%","image_url":null,"height":"190","description":"Early details of XNA beta 2 from Code Camp Seattle(id:NyaRuRu:20061031:p3) Running on the xbox - once the project was made as described above Mitch switched over to the xbox dev kit, selected an option to get the PC files and then on the PC hit 'run'. The program compiled and deployed over a local L\u2026","author_name":"ABA","categories":[],"blog_url":"https://aba.hatenablog.com/","published":"2006-11-01 00:00:00"}