{"author_url":"https://blog.hatena.ne.jp/ABA/","author_name":"ABA","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Faba.hatenablog.com%2Fentry%2F20071215%2Fp1\" title=\" XNA Game Studio 2.0\u3078\u306e\u79fb\u884c - ABA\u306e\u65e5\u8a8c\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":[],"blog_title":"ABA\u306e\u65e5\u8a8c","type":"rich","provider_url":"https://hatena.blog","provider_name":"Hatena Blog","image_url":null,"url":"https://aba.hatenablog.com/entry/20071215/p1","published":"2007-12-15 00:00:00","title":" XNA Game Studio 2.0\u3078\u306e\u79fb\u884c","height":"190","version":"1.0","description":"XNA Game Studio 2.0\u304c\u30ea\u30ea\u30fc\u30b9 (http://blogs.msdn.com/ito/archive/2007/12/13/xna20-released.aspx) \u3055\u308c\u305f\u306e\u3067\u4eca\u4f5c\u3063\u3066\u308b\u3082\u306e\u3082\u305d\u3061\u3089\u3078\u79fb\u884c\u30021.0\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u304b\u3089\u306e\u30b3\u30f3\u30d0\u30fc\u30bf\u3082\u3042\u308b\u3093\u3060\u3051\u3069\u3001\u9055\u3044\u3092\u77e5\u308b\u305f\u3081\u306b\u624b\u3067\u76f4\u3057\u3066\u307f\u305f\u3002\u4ee5\u4e0b\u306e\u3088\u3046\u306a\u5909\u66f4\u304c\u5fc5\u8981\u3060\u3063\u305f\u3002 VertexBuffer, IndexBuffer\u306e\u30b3\u30f3\u30b9\u30c8\u30e9\u30af\u30bf\u5468\u308a\u306e\u5909\u66f4 ResourceUsage\u3092BufferUsage\u306b\u3057\u305f\u4e0a\u3067\u3001ResourceManagementMode\u306e\u5f15\u6570\u3092\u53d6\u308a\u9664\u304f\u3002XNA Framework Changes in XNA G\u2026","blog_url":"https://aba.hatenablog.com/","width":"100%"}