{"provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/akabane_k/","provider_url":"https://hatena.blog","version":"1.0","description":"The Japan Times, June 16\u306e\u8a18\u4e8b\u304b\u3089\u5f15\u7528\u3057\u307e\u3059\u3002 Japan\u2019s gamified environment apps target a greener mindset Gamification, which sees game-like elements and principles applied to other contexts with the aim of boosting user engagement, has manifested itself in productivity apps, exercise trackers and language-lea\u2026","categories":["\u82f1\u5358\u8a9e"],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fakabane-k.hatenablog.com%2Fentry%2F719247f0ef2e3a907ef67c1eb351561a\" title=\"gamified - English Collection\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","url":"https://akabane-k.hatenablog.com/entry/719247f0ef2e3a907ef67c1eb351561a","title":"gamified","blog_title":"English Collection","image_url":null,"published":"2024-07-20 07:51:12","width":"100%","type":"rich","author_name":"akabane_k","blog_url":"https://akabane-k.hatenablog.com/"}