{"published":"2015-06-08 20:13:59","description":"Unity\u306eShaderLab\u3092\u4f7f\u3063\u3066\u30b7\u30a7\u30fc\u30c0\u3092\u4f5c\u3063\u3066\u307f\u3088\u3046\uff01unity\u3067\u304b\u3051\u308b\u30b7\u30a7\u30fc\u30c0\u306e\u7a2e\u985e\u306f3\u3064\u3042\u308a\u307e\u3059\u3002 \u30fbFixed Function Shaders(\u56fa\u5b9a\u6a5f\u80fd\u30b7\u30a7\u30fc\u30c0) \u30fbSurface Shaders(\u30b5\u30fc\u30d5\u30a7\u30a4\u30b9\u30b7\u30a7\u30fc\u30c0) \u30fbVertex and Fragment Shaders(\u9802\u70b9\u30fb\u30d5\u30e9\u30b0\u30e1\u30f3\u30c8\u30b7\u30a7\u30fc\u30c0)\u4ee5\u4e0b\u3001\u30b7\u30a7\u30fc\u30c0\u30fc\u306e\u57fa\u672c\u8981\u7d20\u3067\u3059\u3002 Shader \"Path/To/ShaderName\" { Properties { //... } SubShader { //... } SubShader { //... } SubShader { //... } //\u4ee5\u4e0b\u3001\u5fc5\u8981\u306a\u3060\u3051\u2026","image_url":null,"type":"rich","blog_title":"\u30ea\u30a2\u30eb\u3068\u30d0\u30fc\u30c1\u30e3\u30eb\u306e\u9593","height":"190","url":"https://amano-kiyoyuki.hateblo.jp/entry/2015/06/08/201359","author_url":"https://blog.hatena.ne.jp/amano-kiyoyuki/","provider_url":"https://hatena.blog","blog_url":"https://amano-kiyoyuki.hateblo.jp/","title":"shader\u3092\u66f8\u3053\u3046\uff20\u30b5\u30fc\u30d5\u30a7\u30a4\u30b9\u30fb\u30b7\u30a7\u30fc\u30c0","provider_name":"Hatena Blog","version":"1.0","author_name":"amano-kiyoyuki","width":"100%","categories":[],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Famano-kiyoyuki.hateblo.jp%2Fentry%2F2015%2F06%2F08%2F201359\" title=\"shader\u3092\u66f8\u3053\u3046\uff20\u30b5\u30fc\u30d5\u30a7\u30a4\u30b9\u30fb\u30b7\u30a7\u30fc\u30c0 - \u30ea\u30a2\u30eb\u3068\u30d0\u30fc\u30c1\u30e3\u30eb\u306e\u9593\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>"}