{"url":"https://baba-s.hatenablog.com/entry/2017/11/13/211554","description":"\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9 using UnityEngine; public class CameraAxis : MonoBehaviour { public Transform m_target; public float m_rotateSpeed = 10; private void Update() { transform.RotateAround ( m_target.position, Vector3.up, m_rotateSpeed * Time.deltaTime ); } } \u4f7f\u3044\u65b9 \u4e0a\u8a18\u306e CameraAxis.cs \u3092\u30ab\u30e1\u30e9\u306b\u30a2\u30bf\u30c3\u30c1\u3057\u3066 \u300cTarget\u300d\u306b\u4e2d\u5fc3\u3068\u306a\u308b\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u2026","blog_url":"https://baba-s.hatenablog.com/","type":"rich","provider_url":"https://hatena.blog","author_name":"baba_s","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","published":"2017-11-13 21:15:54","width":"100%","author_url":"https://blog.hatena.ne.jp/baba_s/","categories":["Unity","Unity - \u30ab\u30e1\u30e9"],"version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2017%2F11%2F13%2F211554\" title=\"\u3010Unity\u3011\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306e\u5468\u308a\u3092\u56de\u8ee2\u3059\u308b\u30ab\u30e1\u30e9\u306e\u30b9\u30af\u30ea\u30d7\u30c8 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1535279515352365","title":"\u3010Unity\u3011\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u306e\u5468\u308a\u3092\u56de\u8ee2\u3059\u308b\u30ab\u30e1\u30e9\u306e\u30b9\u30af\u30ea\u30d7\u30c8","height":"190"}