{"image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1535279515352365","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2017%2F11%2F30%2F115016\" title=\"\u3010Unity\u3011\u30de\u30a6\u30b9\u306e\u65b9\u5411\u306b\u81ea\u6a5f\u3092\u5411\u3051\u308b - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["Unity","Unity - \u5165\u51fa\u529b"],"width":"100%","published":"2017-11-30 11:50:16","version":"1.0","description":"\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9 using UnityEngine; public class Player : MonoBehaviour { private void Update() { var screenPos = Camera.main.WorldToScreenPoint( transform.position ); var direction = Input.mousePosition - screenPos; var angle = GetAim( Vector3.zero, direction ); transform.SetLocalEulerAnglesY( -angle + 90 );\u2026","url":"https://baba-s.hatenablog.com/entry/2017/11/30/115016","provider_url":"https://hatena.blog","title":"\u3010Unity\u3011\u30de\u30a6\u30b9\u306e\u65b9\u5411\u306b\u81ea\u6a5f\u3092\u5411\u3051\u308b","blog_url":"https://baba-s.hatenablog.com/","author_name":"baba_s","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/baba_s/","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","height":"190","type":"rich"}