{"version":"1.0","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2017%2F12%2F27%2F180100\" title=\"\u3010Unity\u3011\u30de\u30c6\u30ea\u30a2\u30eb\u306e\u62e1\u5f35\u30e1\u30bd\u30c3\u30c9\u300cShaderRenderState.cs\u300d\u7d39\u4ecb - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","url":"https://baba-s.hatenablog.com/entry/2017/12/27/180100","published":"2017-12-27 18:01:00","provider_name":"Hatena Blog","categories":["Unity","Unity - GitHub","Unity - \u62e1\u5f35\u30e1\u30bd\u30c3\u30c9"],"blog_url":"https://baba-s.hatenablog.com/","author_url":"https://blog.hatena.ne.jp/baba_s/","description":"\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9 \u4f7f\u7528\u4f8b var mat = GetComponent<MeshRenderer>().material; mat.SetCull( ShaderRenderState.Cull.Back ); mat.SetZWrite( ShaderRenderState.ZWrite.Off ); mat.SetZTest( ShaderRenderState.ZTest.Greater ); \u53c2\u8003\u30c4\u30a4\u30fc\u30c8 #unitytipsCustomize shaders render state values from script (culling, Z buffer modes...)#made\u2026","height":"190","title":"\u3010Unity\u3011\u30de\u30c6\u30ea\u30a2\u30eb\u306e\u62e1\u5f35\u30e1\u30bd\u30c3\u30c9\u300cShaderRenderState.cs\u300d\u7d39\u4ecb","image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1535279515352365","type":"rich","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","author_name":"baba_s"}