{"published":"2018-01-04 20:45:00","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2018%2F01%2F04%2F204500\" title=\"\u3010Unity\u3011\u30b7\u30f3\u30d7\u30eb\u306a\u30b9\u30c6\u30fc\u30c8\u30de\u30b7\u30f3\u300cUnity3D - Simple Finite State Machine\u300d\u7d39\u4ecb - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/baba_s/","author_name":"baba_s","provider_name":"Hatena Blog","height":"190","description":"\u306f\u3058\u3081\u306b \u300cUnity3D - Simple Finite State Machine\u300d\u306f\u30b7\u30f3\u30d7\u30eb\u306a\u30b9\u30c6\u30fc\u30c8\u30de\u30b7\u30f3\u3067\u3059 \u4f7f\u3044\u65b9 using MonsterLove.StateMachine; \u4f7f\u7528\u3057\u305f\u3044\u30b9\u30af\u30ea\u30d7\u30c8\u306b\u4e0a\u8a18\u306e using \u3092\u8ffd\u52a0\u3057\u307e\u3059 public enum States { Init, Play, Win, Lose } \u30b9\u30c6\u30fc\u30c8\u3092\u8868\u3059\u5217\u6319\u578b\u3092\u5b9a\u7fa9\u3057\u307e\u3059 StateMachine<States> fsm; StateMachine \u306e\u5909\u6570\u3092\u5b9a\u7fa9\u3057\u307e\u3059 fsm = StateMachine<States>.Initialize(this); StateMachine \u306e\u5909\u6570\u3092\u751f\u6210\u3057\u2026","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","type":"rich","provider_url":"https://hatena.blog","image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1535279515352365","title":"\u3010Unity\u3011\u30b7\u30f3\u30d7\u30eb\u306a\u30b9\u30c6\u30fc\u30c8\u30de\u30b7\u30f3\u300cUnity3D - Simple Finite State Machine\u300d\u7d39\u4ecb","categories":["Unity","Unity - GitHub"],"width":"100%","version":"1.0","blog_url":"https://baba-s.hatenablog.com/","url":"https://baba-s.hatenablog.com/entry/2018/01/04/204500"}