{"categories":["Unity","Unity - GitHub","Unity - \u7269\u7406"],"provider_name":"Hatena Blog","version":"1.0","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/b/baba_s/20180131/20180131102944.gif","type":"rich","blog_url":"https://baba-s.hatenablog.com/","title":"\u3010Unity\u3011\u653e\u7269\u7dda\u3092\u63cf\u3044\u3066\u5f3e\u3092\u767a\u5c04\u3059\u308b\u30b5\u30f3\u30d7\u30eb\u300cProjectileShooting\u300d\u7d39\u4ecb","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2018%2F02%2F05%2F090000\" title=\"\u3010Unity\u3011\u653e\u7269\u7dda\u3092\u63cf\u3044\u3066\u5f3e\u3092\u767a\u5c04\u3059\u308b\u30b5\u30f3\u30d7\u30eb\u300cProjectileShooting\u300d\u7d39\u4ecb - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"\u306f\u3058\u3081\u306b \u300cProjectileShooting\u300d\u306f\u653e\u7269\u7dda\u3092\u63cf\u3044\u3066\u5f3e\u3092\u767a\u5c04\u3059\u308b\u30b5\u30f3\u30d7\u30eb\u3067\u3059 \u30c7\u30e2 \u300cMain\u300d\u30b7\u30fc\u30f3\u3092\u958b\u3044\u3066 Unity \u3092\u518d\u751f\u3059\u308b\u3053\u3068\u3067\u52d5\u4f5c\u78ba\u8a8d\u3067\u304d\u307e\u3059 \u5b9f\u88c5\u65b9\u6cd5 \u300cProjectileMath.cs\u300d\u306b\u8a18\u8f09\u3055\u308c\u3066\u3044\u307e\u3059 using UnityEngine; public static class ProjectileMath { /// <summary> /// Calculates the two possible initial angles that could be used to fire a projectile at the supplied /// spe\u2026","author_name":"baba_s","provider_url":"https://hatena.blog","height":"190","width":"100%","published":"2018-02-05 09:00:00","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","author_url":"https://blog.hatena.ne.jp/baba_s/","url":"https://baba-s.hatenablog.com/entry/2018/02/05/090000"}