{"author_name":"baba_s","author_url":"https://blog.hatena.ne.jp/baba_s/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2019%2F01%2F22%2F083000\" title=\"\u3010Unity\u3011\u4fbf\u5229\u306a\u95a2\u6570\u3084\u62e1\u5f35\u30e1\u30bd\u30c3\u30c9\u3092\u4f7f\u7528\u3067\u304d\u308b\u300cunity-utils\u300d\u7d39\u4ecb - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://baba-s.hatenablog.com/entry/2019/01/22/083000","height":"190","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","published":"2019-01-22 08:30:00","provider_url":"https://hatena.blog","width":"100%","title":"\u3010Unity\u3011\u4fbf\u5229\u306a\u95a2\u6570\u3084\u62e1\u5f35\u30e1\u30bd\u30c3\u30c9\u3092\u4f7f\u7528\u3067\u304d\u308b\u300cunity-utils\u300d\u7d39\u4ecb","type":"rich","version":"1.0","provider_name":"Hatena Blog","categories":["Unity","Unity - GitHub","Unity - \u62e1\u5f35\u30e1\u30bd\u30c3\u30c9"],"image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1535279515352365","blog_url":"https://baba-s.hatenablog.com/","description":"\u306f\u3058\u3081\u306b \u300cunity-utils\u300d\u3092 Unity \u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306b\u5c0e\u5165\u3059\u308b\u3053\u3068\u3067 \u4fbf\u5229\u306a\u95a2\u6570\u3084\u62e1\u5f35\u30e1\u30bd\u30c3\u30c9\u3092\u4f7f\u7528\u3067\u304d\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059 \u4f7f\u7528\u4f8b RandomUtil using Assets.Scripts.Utils; using System.Collections.Generic; using UnityEngine; public class Example : MonoBehaviour { private enum Direction { Left, Right, Up, Down } public class Card { } private void Awake() { // \u30e9\u2026"}