{"published":"2019-03-25 11:02:00","provider_url":"https://hatena.blog","provider_name":"Hatena Blog","height":"190","version":"1.0","author_name":"baba_s","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2019%2F03%2F25%2F110200\" title=\"\u3010Unity\u3011Missing Prefab \u304b\u3069\u3046\u304b\u78ba\u8a8d\u3059\u308b\u65b9\u6cd5 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","categories":["Unity"],"width":"100%","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/b/baba_s/20190324/20190324143258.png","description":"\u6982\u8981 using UnityEditor; using UnityEngine; public static class Example { [MenuItem( \"Tools/Hoge\" )] private static void Hoge() { var go = Selection.activeGameObject; var status = PrefabUtility.GetPrefabInstanceStatus( go ); var isMissing = status == PrefabInstanceStatus.MissingAsset; Debug.Log( isMiss\u2026","type":"rich","url":"https://baba-s.hatenablog.com/entry/2019/03/25/110200","author_url":"https://blog.hatena.ne.jp/baba_s/","blog_url":"https://baba-s.hatenablog.com/","title":"\u3010Unity\u3011Missing Prefab \u304b\u3069\u3046\u304b\u78ba\u8a8d\u3059\u308b\u65b9\u6cd5"}