{"author_name":"baba_s","height":"190","provider_url":"https://hatena.blog","title":"\u3010Unity\u3011Scene \u30d3\u30e5\u30fc\u3084 Game \u30d3\u30e5\u30fc\u306b\u30c7\u30d0\u30c3\u30b0\u7528\u306e\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3067\u304d\u308b\u300cUnity3d Runtime Debug Draw\u300d\u7d39\u4ecb","published":"2019-07-10 09:00:00","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2019%2F07%2F10%2F090000\" title=\"\u3010Unity\u3011Scene \u30d3\u30e5\u30fc\u3084 Game \u30d3\u30e5\u30fc\u306b\u30c7\u30d0\u30c3\u30b0\u7528\u306e\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3067\u304d\u308b\u300cUnity3d Runtime Debug Draw\u300d\u7d39\u4ecb - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://baba-s.hatenablog.com/entry/2019/07/10/090000","blog_url":"https://baba-s.hatenablog.com/","author_url":"https://blog.hatena.ne.jp/baba_s/","description":"\u306f\u3058\u3081\u306b \u300cUnity3d Runtime Debug Draw\u300d\u3092 Unity \u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306b\u5c0e\u5165\u3059\u308b\u3053\u3068\u3067 Scene \u30d3\u30e5\u30fc\u3084 Game \u30d3\u30e5\u30fc\u306b\u30c7\u30d0\u30c3\u30b0\u7528\u306e\u30c6\u30ad\u30b9\u30c8\u3092\u8868\u793a\u3067\u304d\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059 \u4f7f\u7528\u4f8b \u4f7f\u3044\u65b9 using RuntimeDebugDraw; using UnityEngine; public class Example : MonoBehaviour { private void Awake() { Draw.AttachText ( transform : transform, strFunc : () => { return string.Format ( \"( {0\u2026","categories":["Unity","Unity - GitHub","Unity - \u30a8\u30c7\u30a3\u30bf\u62e1\u5f35","Unity - \u30c7\u30d0\u30c3\u30b0"],"image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/b/baba_s/20190101/20190101114718.png","provider_name":"Hatena Blog","version":"1.0","width":"100%","type":"rich"}