{"height":"190","blog_url":"https://baba-s.hatenablog.com/","title":"\u3010Unity\u3011Player content must be built before entering play mode with packed data.","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/b/baba_s/20200404/20200404224837.png","author_url":"https://blog.hatena.ne.jp/baba_s/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2020%2F04%2F04%2F100000_1\" title=\"\u3010Unity\u3011Player content must be built before entering play mode with packed data. - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","version":"1.0","provider_url":"https://hatena.blog","url":"https://baba-s.hatenablog.com/entry/2020/04/04/100000_1","width":"100%","published":"2020-04-04 10:00:00","type":"rich","provider_name":"Hatena Blog","author_name":"baba_s","categories":["Unity","Unity - \u30a2\u30bb\u30c3\u30c8\u30d0\u30f3\u30c9\u30eb","Unity - Addressables"],"description":"\u6982\u8981 Addressable Asset System \u3067 Play Mode Script \u3092 \u300cUse Existing Build\u300d\u306b\u3057\u3066\u3044\u308b\u72b6\u614b\u3067 Unity \u3092\u518d\u751f\u3057\u305f\u6642\u306b Player content must be built before entering play mode with packed data. This can be done from the Addressables window in the Build->Build Player Content menu command. \u4e0a\u8a18\u306e\u30a8\u30e9\u30fc\u304c\u51fa\u3066 Unity \u304c\u518d\u751f\u3067\u304d\u306a\u3044\u5834\u5408\u306f Addressables \u2026"}