{"title":"\u3010Unity\u3011\u30b9\u30d7\u30e9\u30a4\u30c8\u304b\u3089\u30e1\u30c3\u30b7\u30e5\u3092\u751f\u6210\u3059\u308b\u30b9\u30af\u30ea\u30d7\u30c8","author_url":"https://blog.hatena.ne.jp/baba_s/","provider_url":"https://hatena.blog","author_name":"baba_s","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","published":"2020-07-10 09:00:00","url":"https://baba-s.hatenablog.com/entry/2020/07/10/090000","width":"100%","description":"\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9 using System; using System.Linq; using UnityEngine; public static class SpriteUtils { public static Mesh SpriteToMesh( Sprite sprite ) { var mesh = new Mesh(); mesh.SetVertices( Array.ConvertAll( sprite.vertices, x => ( Vector3 ) x ).ToList() ); mesh.SetUVs( 0, sprite.uv.ToList() ); mesh.SetT\u2026","blog_url":"https://baba-s.hatenablog.com/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2020%2F07%2F10%2F090000\" title=\"\u3010Unity\u3011\u30b9\u30d7\u30e9\u30a4\u30c8\u304b\u3089\u30e1\u30c3\u30b7\u30e5\u3092\u751f\u6210\u3059\u308b\u30b9\u30af\u30ea\u30d7\u30c8 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","version":"1.0","height":"190","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/b/baba_s/20200708/20200708103505.png","provider_name":"Hatena Blog","type":"rich","categories":["Unity","Unity - \u6700\u9069\u5316"]}