{"type":"rich","author_name":"baba_s","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2020%2F08%2F24%2F090000\" title=\"\u3010Unity\u3011Addressable Asset System \u3067 DontDestroyOnLoad \u3057\u305f\u30b2\u30fc\u30e0\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u304c\u53c2\u7167\u3057\u3066\u3044\u308b\u30a2\u30bb\u30c3\u30c8\u3084\u30b9\u30af\u30ea\u30d7\u30c8\u304c Missing \u306b\u306a\u3063\u3066\u3057\u307e\u3046\u73fe\u8c61\u306e\u5bfe\u5fdc\u65b9\u6cd5 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","published":"2020-08-24 09:00:00","blog_url":"https://baba-s.hatenablog.com/","title":"\u3010Unity\u3011Addressable Asset System \u3067 DontDestroyOnLoad \u3057\u305f\u30b2\u30fc\u30e0\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u304c\u53c2\u7167\u3057\u3066\u3044\u308b\u30a2\u30bb\u30c3\u30c8\u3084\u30b9\u30af\u30ea\u30d7\u30c8\u304c Missing \u306b\u306a\u3063\u3066\u3057\u307e\u3046\u73fe\u8c61\u306e\u5bfe\u5fdc\u65b9\u6cd5","author_url":"https://blog.hatena.ne.jp/baba_s/","categories":["Unity","Unity - \u30a2\u30bb\u30c3\u30c8\u30d0\u30f3\u30c9\u30eb","Unity - Addressables"],"width":"100%","description":"\u6982\u8981 Note: If you mark a GameObject in an Addressable loaded scene as DontDestroyOnLoad or move it to another loaded Scene and then unload your original Scene, all dependencies for your GameObject are still unloaded. If you find yourself in that scenario there are a couple options at your disposal. Ma\u2026","image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1535279515352365","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","version":"1.0","url":"https://baba-s.hatenablog.com/entry/2020/08/24/090000","height":"190"}