{"provider_url":"https://hatena.blog","title":"\u3010Unity\u3011Addressable Asset System \u3067\u30d3\u30eb\u30c9\u3067\u304d\u308b\u30d5\u30a1\u30a4\u30eb\u304b\u3069\u3046\u304b\u3092\u78ba\u8a8d\u3059\u308b\u65b9\u6cd5","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2021%2F03%2F09%2F090000\" title=\"\u3010Unity\u3011Addressable Asset System \u3067\u30d3\u30eb\u30c9\u3067\u304d\u308b\u30d5\u30a1\u30a4\u30eb\u304b\u3069\u3046\u304b\u3092\u78ba\u8a8d\u3059\u308b\u65b9\u6cd5 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","description":"\u6982\u8981 using UnityEditor; using UnityEngine; public static class Example { [MenuItem( \"Tools/Hoge\" )] private static void Hoge() { var path = AssetDatabase.GetAssetPath( Selection.activeObject ); var mainAssetType = AssetDatabase.GetMainAssetTypeAtPath( path ); var isFolder = AssetDatabase.IsValidFolder\u2026","image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1535279515352365","author_url":"https://blog.hatena.ne.jp/baba_s/","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","version":"1.0","provider_name":"Hatena Blog","blog_url":"https://baba-s.hatenablog.com/","author_name":"baba_s","published":"2021-03-09 09:00:00","categories":["Unity","Unity - \u30a2\u30bb\u30c3\u30c8\u30d0\u30f3\u30c9\u30eb","Unity - Addressables"],"url":"https://baba-s.hatenablog.com/entry/2021/03/09/090000","width":"100%","height":"190","type":"rich"}