{"blog_url":"https://baba-s.hatenablog.com/","author_url":"https://blog.hatena.ne.jp/baba_s/","url":"https://baba-s.hatenablog.com/entry/2021/09/30/090000","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/b/baba_s/20210920/20210920220117.png","author_name":"baba_s","version":"1.0","type":"rich","title":"\u3010Unity\u3011\u7c21\u5358\u306b\u30d1\u30e9\u30e1\u30fc\u30bf\u306e\u30c7\u30d0\u30c3\u30b0\u8868\u793a\u304c\u3067\u304d\u308b\u300cDebug Viewer\u300d\u7d39\u4ecb","categories":["Unity","Unity - GitHub","Unity - \u30c7\u30d0\u30c3\u30b0"],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2021%2F09%2F30%2F090000\" title=\"\u3010Unity\u3011\u7c21\u5358\u306b\u30d1\u30e9\u30e1\u30fc\u30bf\u306e\u30c7\u30d0\u30c3\u30b0\u8868\u793a\u304c\u3067\u304d\u308b\u300cDebug Viewer\u300d\u7d39\u4ecb - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","provider_name":"Hatena Blog","height":"190","width":"100%","published":"2021-09-30 09:00:00","provider_url":"https://hatena.blog","description":"\u306f\u3058\u3081\u306b \u300cDebug Viewer\u300d\u3092 Unity \u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306b\u5c0e\u5165\u3059\u308b\u3053\u3068\u3067 \u7c21\u5358\u306b\u30d1\u30e9\u30e1\u30fc\u30bf\u306e\u30c7\u30d0\u30c3\u30b0\u8868\u793a\u304c\u3067\u304d\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059 \u4f7f\u7528\u4f8b using DebugViewer; using UnityEngine; public class PlayerHealth : MonoBehaviour { [Debug( \"Player\", \"Max Health\" )] public int maxHealth = 100; [Debug( \"Player\", \"Current Health\" )] public int currentHealth = 100; public int wa\u2026"}