{"version":"1.0","published":"2021-10-08 09:00:00","provider_url":"https://hatena.blog","width":"100%","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/b/baba_s/20210921/20210921113254.gif","categories":["Unity","Unity - GitHub","Unity - \u30c7\u30d0\u30c3\u30b0"],"type":"rich","description":"\u306f\u3058\u3081\u306b \u300cDebug Panel\u300d\u3092 Unity \u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306b\u5c0e\u5165\u3059\u308b\u3053\u3068\u3067 \u5909\u6570\u306e\u5024\u3092\u95b2\u89a7\u3057\u305f\u308a\u95a2\u6570\u3092\u5b9f\u884c\u3057\u305f\u308a\u3067\u304d\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059 \u4f7f\u7528\u4f8b using BrunoMikoski.DebugTools.Core.Attributes; using UnityEngine; [DebuggableClass( \"Examples\" )] internal sealed class Example : MonoBehaviour { [DebuggableField] private Vector3 m_position = Vector3.one; [DebuggableTextArea]\u2026","url":"https://baba-s.hatenablog.com/entry/2021/10/08/090000","height":"190","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2021%2F10%2F08%2F090000\" title=\"\u3010Unity\u3011\u5909\u6570\u306e\u5024\u3092\u95b2\u89a7\u3057\u305f\u308a\u95a2\u6570\u3092\u5b9f\u884c\u3057\u305f\u308a\u3067\u304d\u308b\u300cDebug Panel\u300d\u7d39\u4ecb - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/baba_s/","author_name":"baba_s","provider_name":"Hatena Blog","blog_url":"https://baba-s.hatenablog.com/","title":"\u3010Unity\u3011\u5909\u6570\u306e\u5024\u3092\u95b2\u89a7\u3057\u305f\u308a\u95a2\u6570\u3092\u5b9f\u884c\u3057\u305f\u308a\u3067\u304d\u308b\u300cDebug Panel\u300d\u7d39\u4ecb"}