{"author_name":"baba_s","height":"190","version":"1.0","provider_name":"Hatena Blog","blog_url":"https://baba-s.hatenablog.com/","provider_url":"https://hatena.blog","image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1535279515352365","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2021%2F11%2F10%2F135700\" title=\"\u3010Unity\u3011\u30d7\u30ec\u30cf\u30d6\u30e2\u30fc\u30c9\u3092\u7d42\u4e86\u3059\u308b\u30a8\u30c7\u30a3\u30bf\u62e1\u5f35 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://baba-s.hatenablog.com/entry/2021/11/10/135700","description":"\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9 using UnityEditor; using UnityEditor.SceneManagement; public static class Example { [MenuItem( \"Tools/Hoge\" )] public static void Hoge() { StageUtility.GoToMainStage(); } }","author_url":"https://blog.hatena.ne.jp/baba_s/","type":"rich","published":"2021-11-10 13:57:00","width":"100%","title":"\u3010Unity\u3011\u30d7\u30ec\u30cf\u30d6\u30e2\u30fc\u30c9\u3092\u7d42\u4e86\u3059\u308b\u30a8\u30c7\u30a3\u30bf\u62e1\u5f35","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","categories":["Unity","Unity - \u30a8\u30c7\u30a3\u30bf\u62e1\u5f35"]}