{"author_url":"https://blog.hatena.ne.jp/baba_s/","version":"1.0","blog_url":"https://baba-s.hatenablog.com/","provider_name":"Hatena Blog","width":"100%","url":"https://baba-s.hatenablog.com/entry/2021/12/07/090000","title":"\u3010Unity\u3011transform \u304c\u64cd\u4f5c\u3055\u308c\u305f\u6642\u306b\u30ed\u30b0\u51fa\u529b\u3067\u304d\u308b\u300cUnity.TransformSetterInterceptor\u300d\u7d39\u4ecb","description":"\u306f\u3058\u3081\u306b \u300cUnity.TransformSetterInterceptor\u300d\u3092 Unity \u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306b\u5c0e\u5165\u3059\u308b\u3053\u3068\u3067 transform \u304c\u64cd\u4f5c\u3055\u308c\u305f\u6642\u306b\u30ed\u30b0\u51fa\u529b\u3067\u304d\u308b\u3088\u3046\u306b\u306a\u308a\u307e\u3059 \u4f7f\u7528\u4f8b using UnityEngine; public class Example : MonoBehaviour { private void Start() { transform.position = Vector3.one; transform.localPosition = Vector3.one; transform.rotation = Quaternion.Euler( 0, 180, \u2026","categories":["Unity","Unity - GitHub","Unity - \u30c7\u30d0\u30c3\u30b0"],"provider_url":"https://hatena.blog","type":"rich","author_name":"baba_s","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2021%2F12%2F07%2F090000\" title=\"\u3010Unity\u3011transform \u304c\u64cd\u4f5c\u3055\u308c\u305f\u6642\u306b\u30ed\u30b0\u51fa\u529b\u3067\u304d\u308b\u300cUnity.TransformSetterInterceptor\u300d\u7d39\u4ecb - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/b/baba_s/20211122/20211122143925.png","published":"2021-12-07 09:00:00"}