{"author_name":"baba_s","provider_name":"Hatena Blog","blog_url":"https://baba-s.hatenablog.com/","title":"\u3010Unity\u3011AssetReference \u304b\u3089\u30a2\u30c9\u30ec\u30b9\u3092\u53d6\u5f97\u3059\u308b\u65b9\u6cd5","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2022%2F01%2F12%2F120000\" title=\"\u3010Unity\u3011AssetReference \u304b\u3089\u30a2\u30c9\u30ec\u30b9\u3092\u53d6\u5f97\u3059\u308b\u65b9\u6cd5 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","version":"1.0","description":"\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9 using System.Linq; using UnityEngine; using UnityEngine.AddressableAssets; public sealed class Example : MonoBehaviour { public AssetReference m_assetReference; private void Start() { var handle = Addressables.LoadResourceLocationsAsync( m_assetReference ); var result = handle.WaitForCompleti\u2026","published":"2022-01-12 12:00:00","author_url":"https://blog.hatena.ne.jp/baba_s/","url":"https://baba-s.hatenablog.com/entry/2022/01/12/120000","height":"190","provider_url":"https://hatena.blog","categories":["Unity","Unity - \u30a2\u30bb\u30c3\u30c8\u30d0\u30f3\u30c9\u30eb","Unity - Addressables"],"type":"rich","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","width":"100%","image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1638616250229186"}