{"url":"https://baba-s.hatenablog.com/entry/2022/01/18/180000","height":"190","blog_url":"https://baba-s.hatenablog.com/","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2022%2F01%2F18%2F180000\" title=\"\u3010Unity\u3011AssetBundleBrowser: Bundle name &#39;XXXX&#39; contains a period - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/baba_s/","author_name":"baba_s","version":"1.0","type":"rich","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1638616250229186","description":"\u6982\u8981 AssetBundleBrowser: Bundle name 'XXXX' contains a period. Internally Unity keeps 'bundleName' and 'variantName' separate, but externally treat them as 'bundleName.variantName'. If a bundleName contains a period, the build will (probably) succeed, but this tool cannot tell which portion is bundle \u2026","width":"100%","published":"2022-01-18 18:00:00","categories":["Unity","Unity - \u30a2\u30bb\u30c3\u30c8\u30d0\u30f3\u30c9\u30eb","Unity - \u30c8\u30e9\u30d6\u30eb\u30b7\u30e5\u30fc\u30c6\u30a3\u30f3\u30b0"],"title":"\u3010Unity\u3011AssetBundleBrowser: Bundle name 'XXXX' contains a period","provider_name":"Hatena Blog"}