{"image_url":"https://cdn.user.blog.st-hatena.com/default_entry_og_image/94867065/1638616250229186","published":"2022-08-23 20:12:01","width":"100%","categories":["Unity","Unity - \u30a8\u30c7\u30a3\u30bf\u62e1\u5f35"],"blog_url":"https://baba-s.hatenablog.com/","type":"rich","title":"\u3010Unity\u3011Scenes In Build \u304c\u5909\u66f4\u3055\u308c\u305f\u304b\u3069\u3046\u304b\u3092\u691c\u77e5\u3059\u308b\u65b9\u6cd5","provider_name":"Hatena Blog","author_name":"baba_s","url":"https://baba-s.hatenablog.com/entry/2022/08/23/201201","author_url":"https://blog.hatena.ne.jp/baba_s/","version":"1.0","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2022%2F08%2F23%2F201201\" title=\"\u3010Unity\u3011Scenes In Build \u304c\u5909\u66f4\u3055\u308c\u305f\u304b\u3069\u3046\u304b\u3092\u691c\u77e5\u3059\u308b\u65b9\u6cd5 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","provider_url":"https://hatena.blog","description":"\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9 using System.Linq; using UnityEditor; using UnityEngine; internal sealed class Example : AssetPostprocessor { private const string PATH = \"ProjectSettings/EditorBuildSettings.asset\"; private static void OnPostprocessAllAssets ( string[] importedAssets, string[] deletedAssets, string[] movedAs\u2026"}