{"provider_url":"https://hatena.blog","blog_url":"https://baba-s.hatenablog.com/","image_url":null,"blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","title":"\u3010Unity\u3011UniTask.DelaySeconds \u3092\u4f7f\u3048\u308b\u3088\u3046\u306b\u3059\u308b\u30d1\u30c3\u30b1\u30fc\u30b8","description":"\u30ea\u30dd\u30b8\u30c8\u30ea \u4f7f\u7528\u4f8b Before using System; using Cysharp.Threading.Tasks; using UnityEngine; public class Example : MonoBehaviour { private async UniTaskVoid Start() { await UniTask.Delay( TimeSpan.FromSeconds( 1 ) ); } } After using System; using Cysharp.Threading.Tasks; using UnityEngine; public class Example\u2026","type":"rich","author_url":"https://blog.hatena.ne.jp/baba_s/","url":"https://baba-s.hatenablog.com/entry/2023/02/06/090000","width":"100%","version":"1.0","author_name":"baba_s","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2023%2F02%2F06%2F090000\" title=\"\u3010Unity\u3011UniTask.DelaySeconds \u3092\u4f7f\u3048\u308b\u3088\u3046\u306b\u3059\u308b\u30d1\u30c3\u30b1\u30fc\u30b8 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2023-02-06 09:00:00","categories":["Unity","Unity - \u81ea\u4f5c\u30ea\u30dd\u30b8\u30c8\u30ea"],"provider_name":"Hatena Blog","height":"190"}