{"author_url":"https://blog.hatena.ne.jp/baba_s/","image_url":null,"description":"\u6982\u8981 using System.Collections.Generic; using UnityEngine; public class Example : MonoBehaviour { private void Awake() { var spriteRenderer = GetComponent<SpriteRenderer>(); var sprite = spriteRenderer.sprite; var polygonCollider2D = GetComponent<PolygonCollider2D>(); var physicsShapeCount = sprite.Get\u2026","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2023%2F02%2F17%2F090000\" title=\"\u3010Unity\u3011PolygonCollider2D \u3092\u30b9\u30d7\u30e9\u30a4\u30c8\u306e\u5f62\u306b\u52d5\u7684\u306b\u5909\u66f4\u3059\u308b\u65b9\u6cd5 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_name":"baba_s","height":"190","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","categories":["Unity"],"type":"rich","published":"2023-02-17 09:00:00","version":"1.0","width":"100%","provider_name":"Hatena Blog","title":"\u3010Unity\u3011PolygonCollider2D \u3092\u30b9\u30d7\u30e9\u30a4\u30c8\u306e\u5f62\u306b\u52d5\u7684\u306b\u5909\u66f4\u3059\u308b\u65b9\u6cd5","url":"https://baba-s.hatenablog.com/entry/2023/02/17/090000","blog_url":"https://baba-s.hatenablog.com/"}