{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2023%2F03%2F03%2F090000\" title=\"\u3010Unity\u3011Object.Instantiate \u306e\u62e1\u5f35\u30e1\u30bd\u30c3\u30c9 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://baba-s.hatenablog.com/entry/2023/03/03/090000","author_name":"baba_s","categories":["Unity","Unity - \u62e1\u5f35\u30e1\u30bd\u30c3\u30c9"],"provider_url":"https://hatena.blog","type":"rich","title":"\u3010Unity\u3011Object.Instantiate \u306e\u62e1\u5f35\u30e1\u30bd\u30c3\u30c9","version":"1.0","published":"2023-03-03 09:00:00","description":"\u30ea\u30dd\u30b8\u30c8\u30ea \u4f7f\u7528\u4f8b using Kogane; using UnityEngine; public sealed class Example : MonoBehaviour { public GameObject m_prefab; private void Awake() { var r1 = m_prefab.Instantiate(); var r2 = m_prefab.Instantiate( Vector3.zero ); var r3 = m_prefab.Instantiate( Vector3.zero, Quaternion.identity ); var r4 = m_p\u2026","height":"190","blog_url":"https://baba-s.hatenablog.com/","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","image_url":"https://user-images.githubusercontent.com/6134875/193379252-8f4c7a96-4190-4205-ae56-ba3338a675af.gif","author_url":"https://blog.hatena.ne.jp/baba_s/","provider_name":"Hatena Blog","width":"100%"}