{"categories":["Unity"],"height":"190","blog_url":"https://baba-s.hatenablog.com/","provider_url":"https://hatena.blog","image_url":null,"published":"2023-07-19 11:55:15","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2023%2F07%2F19%2F115515\" title=\"\u3010Unity\u3011SpriteRenderer \u306e Sprite \u304c Missing \u306a\u30d7\u30ec\u30cf\u30d6\u3092\u3059\u3079\u3066\u898b\u3064\u3051\u308b\u30a8\u30c7\u30a3\u30bf\u62e1\u5f35 - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","type":"rich","description":"\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9 using System.Linq; using System.Text; using UnityEditor; using UnityEngine; internal sealed class MissingSpriteFinder : EditorWindow { [MenuItem( \"Window/Missing Sprite Finder\" )] private static void Open() { GetWindow<MissingSpriteFinder>(); } private void OnGUI() { if ( GUILayout.Button( \"F\u2026","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","author_name":"baba_s","url":"https://baba-s.hatenablog.com/entry/2023/07/19/115515","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/baba_s/","version":"1.0","title":"\u3010Unity\u3011SpriteRenderer \u306e Sprite \u304c Missing \u306a\u30d7\u30ec\u30cf\u30d6\u3092\u3059\u3079\u3066\u898b\u3064\u3051\u308b\u30a8\u30c7\u30a3\u30bf\u62e1\u5f35"}