{"width":"100%","author_name":"baba_s","height":"190","title":"\u3010Unity\u3011\u30d7\u30ec\u30cf\u30d6\u306e\u30d7\u30ec\u30d3\u30e5\u30fc\u753b\u50cf\u3092\u8868\u793a\u3059\u308b\u4f8b","image_url":null,"provider_url":"https://hatena.blog","url":"https://baba-s.hatenablog.com/entry/2023/08/30/131822","published":"2023-08-30 13:18:22","blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","categories":[],"description":"\u30bd\u30fc\u30b9\u30b3\u30fc\u30c9 #if UNITY_EDITOR using UnityEditor; using UnityEngine; using UnityEngine.UI; public sealed class Example : MonoBehaviour { [SerializeField] private GameObject m_prefab; [SerializeField] private RawImage m_rawImage; private void Awake() { m_rawImage.texture = AssetPreview.GetAssetPreview( m_pr\u2026","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2023%2F08%2F30%2F131822\" title=\"\u3010Unity\u3011\u30d7\u30ec\u30cf\u30d6\u306e\u30d7\u30ec\u30d3\u30e5\u30fc\u753b\u50cf\u3092\u8868\u793a\u3059\u308b\u4f8b - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_url":"https://baba-s.hatenablog.com/","version":"1.0","type":"rich","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/baba_s/"}