{"blog_url":"https://baba-s.hatenablog.com/","title":"\u3010Unity\u3011Sprite \u306e\u4e0d\u900f\u660e\u306a\u90e8\u5206\u306b\u306e\u307f\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3092\u751f\u6210\u3059\u308b\u4f8b","provider_name":"Hatena Blog","width":"100%","image_url":null,"description":"\u6982\u8981 \u4e0a\u8a18\u306e\u30b5\u30a4\u30c8\u69d8\u3067\u516c\u958b\u3055\u308c\u3066\u3044\u308b\u30b9\u30af\u30ea\u30d7\u30c8\u3092\u4f7f\u3046\u3068 Sprite \u306e\u4e0d\u900f\u660e\u306a\u90e8\u5206\u306b\u306e\u307f\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3092\u751f\u6210\u3067\u304d\u308b \u30bd\u30fc\u30b9\u30b3\u30fc\u30c9\uff08\u5f15\u7528\uff09 using System; using System.Linq; using UnityEngine; public class Example : MonoBehaviour { public GameObject filler; public Vector2 fillerSize = Vector2.one * 0.5f; public Vector2 spacing = Vector2.one * 0.1f; public SpriteRenderer\u2026","categories":[],"blog_title":"\u30b3\u30ac\u30cd\u30d6\u30ed\u30b0","provider_url":"https://hatena.blog","author_name":"baba_s","version":"1.0","published":"2023-10-05 09:41:11","url":"https://baba-s.hatenablog.com/entry/2023/10/05/094111","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbaba-s.hatenablog.com%2Fentry%2F2023%2F10%2F05%2F094111\" title=\"\u3010Unity\u3011Sprite \u306e\u4e0d\u900f\u660e\u306a\u90e8\u5206\u306b\u306e\u307f\u30aa\u30d6\u30b8\u30a7\u30af\u30c8\u3092\u751f\u6210\u3059\u308b\u4f8b - \u30b3\u30ac\u30cd\u30d6\u30ed\u30b0\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/baba_s/","type":"rich","height":"190"}