{"provider_name":"Hatena Blog","blog_url":"https://bate.hatenadiary.jp/","author_url":"https://blog.hatena.ne.jp/bate/","image_url":null,"url":"https://bate.hatenadiary.jp/entry/20121028/1351423300","version":"1.0","blog_title":"bate's blog","author_name":"bate","height":"190","published":"2012-10-28 20:21:40","description":"\u30b5\u30a6\u30f3\u30c9\u3067\u3082\u518d\u751f\u3057\u3066\u307f\u305f\u3002 \u5fae\u5999\u306b\u8a2d\u8a08\u306b\u5931\u6557\u3057\u3066\u308b\u3051\u3069\u6c17\u306b\u3057\u306a\u3044\u3002\u4f7f\u3044\u65b9 // \u30b2\u30fc\u30e0\u30eb\u30fc\u30d7\u306e\u3069\u3053\u304b g_sound_mgr.doWork(); // \u30a2\u30d7\u30ea\u30b1\u30fc\u30b7\u30e7\u30f3\u306e\u3069\u3053\u304b cSound* sound = g_sound_mgr.createSound(\"Sound/Sounds.xwb\"); sound->play(); g_sound_mgr.destroySound(sound); SoundData #ifndef __SoundData_h__ #define __SoundData_h__ #include <xact3.h> struct sSoundData { IXACT\u2026","type":"rich","width":"100%","provider_url":"https://hatena.blog","categories":["code"],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbate.hatenadiary.jp%2Fentry%2F20121028%2F1351423300\" title=\"xact3\u3067wave\u518d\u751f - bate&#39;s blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","title":"xact3\u3067wave\u518d\u751f"}