{"image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/u/uosoft/20100124/20100124233444.png","categories":["iOS SDK","OpenGL ES","\u958b\u767a\u30e1\u30e2"],"height":"190","blog_title":"\u96fb\u5b50\u8da3\u5473\u306e\u90e8\u5c4b","type":"rich","version":"1.0","author_name":"uosoft","provider_name":"Hatena Blog","title":"iPhone\u3067\u306eOpenGL\u306e\u7c21\u5358\u306a\u904a\u3073\u65b9 \uff08iPhoneSDK3.1\u4ee5\u964d\uff09","author_url":"https://blog.hatena.ne.jp/uosoft/","url":"https://blog-e.uosoft.net/entry/20100125/1264345424","width":"100%","provider_url":"https://hatena.blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fblog-e.uosoft.net%2Fentry%2F20100125%2F1264345424\" title=\"iPhone\u3067\u306eOpenGL\u306e\u7c21\u5358\u306a\u904a\u3073\u65b9 \uff08iPhoneSDK3.1\u4ee5\u964d\uff09 - \u96fb\u5b50\u8da3\u5473\u306e\u90e8\u5c4b\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2010-01-25 00:03:44","description":"\u4ee5\u524d\u306e\u30a8\u30f3\u30c8\u30ea\u30fc\u3067OpenGL\u306e\u7c21\u5358\u306a\u904a\u3073\u65b9\u3092\u66f8\u304d\u307e\u3057\u305f\u304c\u3001iPhoneSDK3.1\u4ee5\u964d\u3067\u30c6\u30f3\u30d7\u30ec\u30fc\u30c8\u304c\u5909\u308f\u3063\u305f\u306e\u3067\u3001\u7c21\u5358\u306b\u8aac\u660e\u3057\u307e\u3059\u3002\u65b0\u3057\u3044\u30c6\u30f3\u30d7\u30ec\u30fc\u30c8\u3067\u306fOpenGL ES2.0\u5bfe\u5fdc\u306e\u5834\u5408\u306fES2.0\u306e\u6a5f\u80fd\u3092\u4f7f\u3044\u3001\u5bfe\u5fdc\u3057\u3066\u3044\u306a\u3044\u5834\u5408\u306fES1.1\u306e\u6a5f\u80fd\u3092\u4f7f\u3046\u3088\u3046\u306b\u3001\u30ec\u30f3\u30c0\u30ea\u30f3\u30b0\u306e\u51e6\u7406\u3092\u5206\u3051\u3066\u51e6\u7406\u3059\u308b\u3088\u3046\u306b\u306a\u3063\u3066\u307e\u3059\u304c\u3001\u4eca\u56de\u306fOpenGL ES1.1\u306e\u51e6\u7406\u3060\u3051\u3059\u308b\u3088\u3046\u306b\u3057\u307e\u3059\u3002 \u65b0\u898f\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u4f5c\u6210 \u30c6\u30f3\u30d7\u30ec\u30fc\u30c8\u306f\"OpenGL ES Application\"\u3092\u9078\u3093\u3067\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u3092\u4f5c\u6210\u3057\u3066\u304f\u3060\u3055\u3044\u3002 \u4eca\u56de\u306f\u305d\u306e\u307e\u307e\u5b9f\u884c\u3059\u308b\u3068\u3001\u56db\u89d2\u5f62\u304c\u4e0a\u4e0b\u3059\u308b\u3060\u3051\u3067\u3059\u3002 \u524d\u6e96\u5099 Classes\u306e\u30d5\u30a9\u30eb\u30c0\u3092\u898b\u308b\u3068\u2026","blog_url":"https://blog-e.uosoft.net/"}