{"description":"blog.game-programmer.jp \u4e0a\u306e\u8a18\u4e8b\u306e\u7d9a\u304d\u3067\u3059\u3002 3.TRUETIME This section describes the TrueTime API and sketches its implementation. We leave most of the details for another article: our goal is to demonstrate the power of having such an API. Table I lists the methods of the API. TrueTime explicitly represents ti\u2026","title":"Google\u306eSpanner\u306b\u95a2\u3059\u308b\u8ad6\u6587\u306e\u548c\u8a33 3/6","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fblog.game-programmer.jp%2Fentry%2F2017%2F03%2F03%2F194051\" title=\"Google\u306eSpanner\u306b\u95a2\u3059\u308b\u8ad6\u6587\u306e\u548c\u8a33 3/6 - 451 Unavailable For Legal Reasons\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich","version":"1.0","author_name":"master-0717","width":"100%","url":"https://blog.game-programmer.jp/entry/2017/03/03/194051","provider_name":"Hatena Blog","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/m/master-0717/20170303/20170303155940.png","blog_url":"https://blog.game-programmer.jp/","author_url":"https://blog.hatena.ne.jp/master-0717/","provider_url":"https://hatena.blog","blog_title":"451 Unavailable For Legal Reasons","categories":["\u8ad6\u6587\u548c\u8a33"],"published":"2017-03-03 19:40:51","height":"190"}