{"width":"100%","published":"2026-05-08 21:40:56","image_url":null,"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fblog.himura467.com%2Fentry%2F2026%2F05%2F08%2F214056\" title=\"RubyKaigi 2026 \u306b\u53c2\u52a0\u3057\u305f\u305e\u3063\uff01 - \u3072\u3080\u65e5\u8a18\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":[],"blog_url":"https://blog.himura467.com/","author_url":"https://blog.hatena.ne.jp/himura467/","blog_title":"\u3072\u3080\u65e5\u8a18","provider_name":"Hatena Blog","author_name":"himura467","height":"190","type":"rich","version":"1.0","description":"\u81ea\u5206\u306f\u5927\u3057\u3066 Ruby \u306b\u8a73\u3057\u3044\u308f\u3051\u3067\u306f\u306a\u3044\u306e\u3067\u3059\u304c\u3001\u3059\u3054\u304f\u697d\u3057\u3081\u307e\u3057\u305f\u3002 \u30c8\u30fc\u30af mruby on C#: From VM Implementation to Game Scripting by hadashiA speakerdeck.comhadashiA \u3055\u3093\u306f Unity/C# \u306e\u754c\u9688\u3067\u304b\u306a\u308a\u6709\u540d\u306a\u65b9\u306a\u306e\u3067\u3059\u304c\u3001\u81ea\u5206\u306e\u4e2d\u3067 Ruby \u306e\u30a4\u30e1\u30fc\u30b8\u306f\u3042\u307e\u308a\u306a\u304b\u3063\u305f\u306e\u3067\u3001\u4e8b\u524d\u52c9\u5f37\u4f1a\u306e\u6642\u304b\u3089\u3069\u3046\u3044\u3046\u304a\u8a71\u3092\u3055\u308c\u308b\u306e\u304b\u6c17\u306b\u306a\u3063\u3066\u3044\u307e\u3057\u305f\u3002mruby/cs \u9762\u767d\u3044\u3067\u3059\u306d\uff01Unity \u3067\u30ce\u30d9\u30eb\u30b2\u30fc\u30e0\u7684\u306a\u3082\u306e\u3092\u4f5c\u308b\u969b\u3068\u304b\u306b\u306f\u305c\u3072\u4f7f\u3044\u305f\u3044\u3067\u3059\u3002VContainer \u3067\u3044\u3064\u3082\u304a\u4e16\u8a71\u306b\u306a\u3063\u3066\u3044\u308b @hada\u2026","url":"https://blog.himura467.com/entry/2026/05/08/214056","provider_url":"https://hatena.blog","title":"RubyKaigi 2026 \u306b\u53c2\u52a0\u3057\u305f\u305e\u3063\uff01"}