{"categories":["Unity","Photon"],"blog_url":"https://blog.kyubuns.dev/","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fblog.kyubuns.dev%2Fentry%2F2026%2F03%2F17%2F213244\" title=\"Photon Realtime\u3067\u901a\u4fe1\u4e2d\u306b\u30b2\u30fc\u30e0\u3092\u7d42\u4e86\u3057\u3088\u3046\u3068\u3059\u308b\u3068\u30d5\u30ea\u30fc\u30ba/\u30af\u30e9\u30c3\u30b7\u30e5\u3059\u308b\u6642\u306e\u5bfe\u51e6\u6cd5 - \u304d\u3085\u3076\u308d\u3050\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","published":"2026-03-17 21:32:44","title":"Photon Realtime\u3067\u901a\u4fe1\u4e2d\u306b\u30b2\u30fc\u30e0\u3092\u7d42\u4e86\u3057\u3088\u3046\u3068\u3059\u308b\u3068\u30d5\u30ea\u30fc\u30ba/\u30af\u30e9\u30c3\u30b7\u30e5\u3059\u308b\u6642\u306e\u5bfe\u51e6\u6cd5","image_url":null,"blog_title":"\u304d\u3085\u3076\u308d\u3050","description":"\u304a\u305d\u3089\u304fPhoton Fusion, Photon Quantum, PUN\u3042\u305f\u308a\u306f\u88cf\u3067\u52dd\u624b\u306b\u3084\u3063\u3066\u304f\u308c\u3066\u3044\u308b\u306f\u305a\u306a\u306e\u3067\u5bfe\u8c61\u5916\u3002 \u3069\u3053\u304b\u306eUnity\u30d0\u30fc\u30b8\u30e7\u30f3\u304b\u3089\u3001\u88cf\u3067\u30b9\u30ec\u30c3\u30c9\u304c\u52d5\u304d\u7d9a\u3051\u3066\u3044\u308b\u3068\u30b2\u30fc\u30e0\u7d42\u4e86\u6642\u306b\u30d5\u30ea\u30fc\u30ba\u3084\u30af\u30e9\u30c3\u30b7\u30e5\u3092\u3059\u308b\u3088\u3046\u306b\u306a\u3063\u305f\u3002 Unity Issue Tracker - [General] Terminate Unity Player is never executed when an infinite loop that increments an integer is running in IL2CPP without sleep \u3053\u3093\u306a\u611f\u3058\u3067Quit\u6642\u306b _load\u2026","url":"https://blog.kyubuns.dev/entry/2026/03/17/213244","author_name":"kyubuns","provider_url":"https://hatena.blog","author_url":"https://blog.hatena.ne.jp/kyubuns/","type":"rich","version":"1.0","width":"100%"}