{"blog_url":"https://blog.neno.dev/","url":"https://blog.neno.dev/entry/2025/12/02/122553","categories":["C#",".NET",".NET Core"],"blog_title":"\u306d\u306e\u306e\u304a\u5ead\u3002","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/nenoNaninu/","author_name":"nenoNaninu","width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fblog.neno.dev%2Fentry%2F2025%2F12%2F02%2F122553\" title=\"\u3010C#\u3011.NET 10 \u306e\u30d1\u30d5\u30a9\u30fc\u30de\u30f3\u30b9\u6539\u5584 - \u306d\u306e\u306e\u304a\u5ead\u3002\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","description":"\u3068\u3044\u3046\u30bf\u30a4\u30c8\u30eb\u3067 CLR/H #111 \u3067\u558b\u3063\u3066\u304d\u307e\u3057\u305f\u3002 \u30b9\u30e9\u30a4\u30c9\u306f\u3053\u3061\u3089\u3002 Return buffer \u306e\u4ed5\u69d8\u5909\u66f4\u3068\u305d\u308c\u306b\u4f34\u3046 GC write barrier \u306e\u6392\u9664\u306b\u3088\u308b\u30d1\u30d5\u30a9\u30fc\u30de\u30f3\u30b9\u6539\u5584\u306e\u304a\u8a71\u3068\u3001ThreadPool \u5468\u308a\u306e\u6319\u52d5\u6539\u5584\u306e\u304a\u8a71\u304c\u500b\u4eba\u7684\u306a\u63a8\u3057\u30dd\u30a4\u30f3\u30c8\u3060\u3063\u305f\u308a\u3057\u307e\u3059\u3002 References Performance Improvements in .NET 10 C# 14 / .NET 10 \u306e\u65b0\u6a5f\u80fd (RC 1 \u6642\u70b9) .NET 9 \u306e\u30d1\u30d5\u30a9\u30fc\u30de\u30f3\u30b9\u6539\u5584 .NET 8 \u3067\u65e2\u5b9a\u3067\u6709\u52b9\u306b\u306a\u3063\u305f Dynamic PGO \u306b\u3064\u3044\u3066 C# \u306e async/await \u306f\u5b9f\u969b\u306b\u3069\u3046\u3084\u3063\u2026","published":"2025-12-02 12:25:53","image_url":null,"title":"\u3010C#\u3011.NET 10 \u306e\u30d1\u30d5\u30a9\u30fc\u30de\u30f3\u30b9\u6539\u5584","type":"rich","version":"1.0","provider_url":"https://hatena.blog"}