{"url":"https://blog.systemjp.net/entry/20080623/p12","provider_url":"https://hatena.blog","title":"\u30ad\u30fc\u306e\u72b6\u614b\u3092\u77e5\u308b","blog_url":"https://blog.systemjp.net/","categories":["C#"],"width":"100%","image_url":null,"author_url":"https://blog.hatena.ne.jp/shikaku/","type":"rich","height":"190","description":"Ctrl\u30ad\u30fc\u306e\u72b6\u614b\u3092\u77e5\u308b\u306b\u306fDirectInput\u3092\u4f7f\u308f\u306a\u3051\u308c\u3070\u306a\u3089\u306a\u3044\u3002\u307e\u305aDirectX SDK\u3092\u30a4\u30f3\u30b9\u30c8\u30fc\u30eb\u30bd\u30ea\u30e5\u30fc\u30b7\u30e7\u30f3\u30a8\u30af\u30b9\u30d7\u30ed\u30fc\u30e9\u304b\u3089\u3001\u53c2\u7167\u8a2d\u5b9a\u306e\u4e0a\u3067\u53f3\u30af\u30ea\u30c3\u30af-\uff1e\u53c2\u7167\u306e\u8ffd\u52a0\u3092\u9078\u629e\u3002Microsoft.DirectX.DirectInput\u3092\u8ffd\u52a0\u3002\u30cd\u30fc\u30e0\u30b9\u30da\u30fc\u30b9\u306bDirectInput\u3092\u8ffd\u52a0 using Microsoft.DirectX.DirectInput; using DirectInput = Microsoft.DirectX.DirectInput; \u30af\u30e9\u30b9\u306b\u4ee5\u4e0b\u306e\u30b3\u30fc\u30c9\u8ffd\u52a0 Device DInDev; ///DirectInput\u30c7\u30d0\u30a4\u30b9 KeyboardStat\u2026","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fblog.systemjp.net%2Fentry%2F20080623%2Fp12\" title=\"\u30ad\u30fc\u306e\u72b6\u614b\u3092\u77e5\u308b - shikaku&#39;s blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","blog_title":"shikaku's blog","published":"2008-06-23 00:00:12","version":"1.0","author_name":"shikaku"}