{"version":"1.0","description":"\u306f\u3058\u3081\u306b \u4eca\u56de\u306fShaderGraph\u3067\u62e1\u6563\u53cd\u5c04(Diffuse)\u3092\u4f5c\u6210\u3057\u3066\u3044\u304d\u307e\u3059\u3002 \u74b0\u5883\u306f Unity 2021.3.25f1\u3067\u3059 Universal Render Pipeline \u3092\u4f7f\u7528\u3057\u3066\u3044\u307e\u3059\u3002 \u30ce\u30fc\u30c9\u4f5c\u6210 \u30ce\u30fc\u30c9\u5168\u4f53\u56f3\u3067\u3059 \u62e1\u6563\u53cd\u5c04\u306f\u5149\u306e\u5411\u304d\u3068\u6cd5\u7dda\u306e\u5185\u7a4d\u3067\u8868\u73fe\u3059\u308b\u3053\u3068\u304c\u3067\u304d\u307e\u3059 \u30e9\u30a4\u30c8\u306e\u53d6\u5f97\u306fCustomFunction\u30ce\u30fc\u30c9\u3067\u4f5c\u6210\u3057\u3066\u3044\u307e\u3059 #ifdef SHADERGRAPH_PREVIEW Direction = half3(0.5, 0.5, 0); Color = 1; #else Light light = GetMainLight(); Direction = li\u2026","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fbravememo.hatenablog.com%2Fentry%2F2023%2F02%2F06%2F120000\" title=\"\u3010Unity\u3011ShaderGraph\u3067\u62e1\u6563\u53cd\u5c04(Diffuse)\u3092\u4f5c\u6210\u3059\u308b - \u6b660\u6b66/blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/Brave345/","provider_name":"Hatena Blog","url":"https://bravememo.hatenablog.com/entry/2023/02/06/120000","type":"rich","width":"100%","height":"190","blog_title":"\u6b660\u6b66/blog","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/B/Brave345/20221214/20221214154158.png","blog_url":"https://bravememo.hatenablog.com/","published":"2023-02-06 12:00:00","title":"\u3010Unity\u3011ShaderGraph\u3067\u62e1\u6563\u53cd\u5c04(Diffuse)\u3092\u4f5c\u6210\u3059\u308b","categories":["Shader","Unity"],"provider_url":"https://hatena.blog","author_name":"Brave345"}