{"provider_name":"Hatena Blog","author_name":"caelk","height":"190","categories":["Programming","Picture"],"version":"1.0","author_url":"https://blog.hatena.ne.jp/caelk/","url":"https://caelk.hatenadiary.org/entry/20160223/1456217507","blog_url":"https://caelk.hatenadiary.org/","blog_title":"Memories of Melon Pan","title":"Simplistic Cover in Unreal Engine (1): The Cover Slide and Cover Point Selection","published":"2016-02-23 17:51:47","width":"100%","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fcaelk.hatenadiary.org%2Fentry%2F20160223%2F1456217507\" title=\"Simplistic Cover in Unreal Engine (1): The Cover Slide and Cover Point Selection - Memories of Melon Pan\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/c/caelk/20160223/20160223173001.jpg","description":"Previous Post:Simplistic Cover in Unreal Engine (0): Introduction - Memories of Melon PanWhen we think about cover systems, there's really only one way to activate it as far as the player goes - press the dang button - but when you program the activation, you gotta get your player to muzzle right up\u2026","provider_url":"https://hatena.blog","type":"rich"}