{"published":"2009-01-28 17:23:11","width":"100%","image_url":null,"blog_url":"https://catian.hatenadiary.org/","url":"https://catian.hatenadiary.org/entry/20090128/1233130991","author_url":"https://blog.hatena.ne.jp/catian/","blog_title":"\u6fc3\u539a\u306a\u30bd\u30fc\u30b9","title":"OpenGL Shading Language \u30e1\u30e2","description":"GLSL \u306e\u51e6\u7406\u306e\u6d41\u308c \u9802\u70b9\u30c7\u30fc\u30bf\u304c\u5165\u529b\u3055\u308c\u308b [Vertex Shader] Clipping \u70b9\u3084\u7dda\u3001\u9762\u3001\u3042\u308b\u3044\u306f\u30d3\u30c3\u30c8\u30de\u30c3\u30d7\u306e\u30e9\u30b9\u30bf\u5316 [Fragment Shader] Antialiasing \u30b7\u30b6\u30fc\u30c6\u30b9\u30c8\u3001\u30a2\u30eb\u30d5\u30a1\u30c6\u30b9\u30c8\u3001\u30c7\u30d7\u30b9\u30c6\u30b9\u30c8\u3001\u30ab\u30e9\u30fc\u8ad6\u7406\u30aa\u30da\u30ec\u30fc\u30b7\u30e7\u30f3\u306a\u3069\u304c\u3001\u500b\u3005\u306e\u30d5\u30e9\u30b0\u30e1\u30f3\u30c8\u306b\u5bfe\u3057\u3066\u884c\u308f\u308c\u308b GLSL \u30ad\u30fc\u30ef\u30fc\u30c9 attribute: C++\u306a\u3069\u306e\u30bd\u30fc\u30b9\u304b\u3089 GLSL \u306e Vertex Shader \u306e\u5404\u9802\u70b9\u3054\u3068\u306b\u5024\u304c\u6e21\u3055\u308c\u308b\u5909\u6570\u3001\u3068\u5ba3\u8a00\u3059\u308b\u305f\u3081\u306e\u30ad\u30fc\u30ef\u30fc\u30c9\u3002Vertex Shader \u3067\u3057\u304b\u4f7f\u3048\u306a\u3044\u3002 uniform: C++\u306a\u3069\u306e\u30bd\u30fc\u30b9\u304b\u3089 GLSL \u306e Vertex\u2026","height":"190","categories":["OpenGL"],"version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fcatian.hatenadiary.org%2Fentry%2F20090128%2F1233130991\" title=\"OpenGL Shading Language \u30e1\u30e2 - \u6fc3\u539a\u306a\u30bd\u30fc\u30b9\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","provider_url":"https://hatena.blog","provider_name":"Hatena Blog","type":"rich","author_name":"catian"}