{"width":"100%","blog_url":"https://cocoaapi.hatenablog.com/","author_name":"jjj777","author_url":"https://blog.hatena.ne.jp/jjj777/","url":"https://cocoaapi.hatenablog.com/entry/00000418/recID40304","published":"0000-04-18 00:00:07","provider_name":"Hatena Blog","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fcocoaapi.hatenablog.com%2Fentry%2F00000418%2FrecID40304\" title=\"glTexEnvf - macOS/iOS API\u89e3\u8aac\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","categories":["OpenGL","OpenGL_Graphics","10.0-"],"version":"1.0","description":"** \u89e3\u8aac \u30c6\u30af\u30b9\u30c1\u30e3\u306e\u8cbc\u4ed8\u3051\u65b9\u6cd5 \u3010\u3011 \u25cf GL_TEXTURE_ENV \u25cf GL_TEXTURE_ENV_MODE \u25cf GL_MODULATE \u8fd4\u308a\u5024 \u5f15\u6570 \u30d5\u30ec\u30fc\u30e0\u30ef\u30fc\u30af OpenGL \u30af\u30e9\u30b9 OpenGL_Graphics Function \u4f7f\u7528\u53ef\u80fd 10.0 \u53c2\u7167 \u4f8b\u6587 glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );","title":"glTexEnvf","blog_title":"macOS/iOS API\u89e3\u8aac","type":"rich","height":"190","provider_url":"https://hatena.blog","image_url":null}