{"blog_url":"https://codafon-prog.hateblo.jp/","categories":["Unity"],"author_name":"codafon-prog","url":"https://codafon-prog.hateblo.jp/entry/2018/01/17/041939","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fcodafon-prog.hateblo.jp%2Fentry%2F2018%2F01%2F17%2F041939\" title=\"Unity \u5f3e\u767a\u5c04\u5236\u9650 - \uff08\u65e7\uff09\u30b3\u30c0\u30d5\u30a9\u30f3\u306e\u65e5\u8a18\u30d6\u30ed\u30b0\uff08\u79fb\u8ee2\u3057\u307e\u3057\u305f\uff09\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","image_url":null,"height":"190","width":"100%","published":"2018-01-17 04:19:39","description":"\u81ea\u5206\u7528\u30e1\u30e2 using UnityEngine; using System.Collections; using System.Collections.Generic; using UnityEngine.UI; public class TamaSeigen : MonoBehaviour { public BulletScript bulletScript; RectTransform rt; public float life_time = 1.5f; float time = 0f; IEnumerator Start () { rt = GetComponent(); for(;;)\u2026","blog_title":"\uff08\u65e7\uff09\u30b3\u30c0\u30d5\u30a9\u30f3\u306e\u65e5\u8a18\u30d6\u30ed\u30b0\uff08\u79fb\u8ee2\u3057\u307e\u3057\u305f\uff09","title":"Unity \u5f3e\u767a\u5c04\u5236\u9650","author_url":"https://blog.hatena.ne.jp/codafon-prog/","provider_name":"Hatena Blog","provider_url":"https://hatena.blog","version":"1.0","type":"rich"}