{"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fen.bioerrorlog.work%2Fentry%2Fboids-flocking-godot\" title=\"How to Implement Boids Flocking in Godot Engine - BioErrorLog Tech Blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","width":"100%","published":"2025-03-22 09:52:54","categories":["Game Dev","Godot Engine","Artificial Life"],"description":"A Boids Flocking simulation implemented in Godot Engine. Introduction Update: Made a Game with Boids What is Boids Flocking? Implementation Separation Alignment Cohesion Chasing Food Conclusion References Introduction I implemented Boids Flocking in the Godot Engine. It's so fun to watch how cutely \u2026","blog_title":"BioErrorLog Tech Blog","title":"How to Implement Boids Flocking in Godot Engine","author_name":"BioErrorLog","author_url":"https://blog.hatena.ne.jp/BioErrorLog/","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/B/BioErrorLog/20201003/20201003161823.png","type":"rich","height":"190","provider_url":"https://hatena.blog","blog_url":"https://en.bioerrorlog.work/","url":"https://en.bioerrorlog.work/entry/boids-flocking-godot","version":"1.0","provider_name":"Hatena Blog"}