{"version":"1.0","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fen.bioerrorlog.work%2Fentry%2Fbuild-aseprite-source-code\" title=\"Building Aseprite from Source | macOS - BioErrorLog Tech Blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/B/BioErrorLog/20240716/20240716003722.png","provider_url":"https://hatena.blog","blog_url":"https://en.bioerrorlog.work/","title":"Building Aseprite from Source | macOS","description":"Build the pixel art tool \"Aseprite\" from the source code on Mac. Introduction Building Aseprite from Source Getting the Aseprite Source Code Required Libraries Compilation Appendix: Running Aseprite as an Application Conclusion References Introduction The pixel art tool Aseprite is sold commercially\u2026","blog_title":"BioErrorLog Tech Blog","width":"100%","author_name":"BioErrorLog","type":"rich","published":"2025-03-11 15:18:56","provider_name":"Hatena Blog","author_url":"https://blog.hatena.ne.jp/BioErrorLog/","categories":["Aseprite","Game Dev","macOS","Artwork"],"url":"https://en.bioerrorlog.work/entry/build-aseprite-source-code"}