{"author_name":"BioErrorLog","title":"Ebitengine Tutorial: Boids Flocking in Golang","blog_url":"https://en.bioerrorlog.work/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fen.bioerrorlog.work%2Fentry%2Febitengine-boids\" title=\"Ebitengine Tutorial: Boids Flocking in Golang - BioErrorLog Tech Blog\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","author_url":"https://blog.hatena.ne.jp/BioErrorLog/","provider_url":"https://hatena.blog","description":"Learn the basics of the Go-based game engine Ebitengine by implementing a Boids Flocking simulation. Introduction What is Ebitengine? What I built: Boids Flocking Implementing Boids Flocking Minimum setup: Hello, World! Directory structure Implementing Game Logic Implementing the Boids Flocking Logi\u2026","published":"2025-03-23 10:49:49","blog_title":"BioErrorLog Tech Blog","url":"https://en.bioerrorlog.work/entry/ebitengine-boids","type":"rich","provider_name":"Hatena Blog","width":"100%","version":"1.0","categories":["Game Dev","Go","Artificial Life","Ebitengine"],"image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/B/BioErrorLog/20230812/20230812202310.png"}