{"title":"Splatoon\u306e\u5857\u308a\u307f\u305f\u3044\u306e\u3092\u518d\u73fe\u3057\u305f\u3044 \u305d\u306e\uff16","url":"https://esprog.hatenablog.com/entry/2016/10/07/010536","blog_title":"\u3057\u3085\u307f\u3077\u308d","height":"190","image_url":"https://cdn-ak.f.st-hatena.com/images/fotolife/e/es_program/20161006/20161006235916.png","version":"1.0","categories":["Graphics","Shading","Unity","UnityTexturePaint"],"html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fesprog.hatenablog.com%2Fentry%2F2016%2F10%2F07%2F010536\" title=\"Splatoon\u306e\u5857\u308a\u307f\u305f\u3044\u306e\u3092\u518d\u73fe\u3057\u305f\u3044 \u305d\u306e\uff16 - \u3057\u3085\u307f\u3077\u308d\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","published":"2016-10-07 01:05:36","type":"rich","blog_url":"https://esprog.hatenablog.com/","description":"\u306f\u3058\u3081\u306b \u3081\u3063\u3061\u3083\u307e\u3063\u305f\u308a\u3068\u9032\u884c\u3057\u3066\u308b\u30a4\u30f3\u30af\u51e6\u7406\u306b\u3064\u3044\u3066\u3081\u3061\u3083\u304f\u3061\u3083\u5c11\u3057\u3060\u3051\u9032\u6357\u3042\u3063\u305f\u306e\u3067\u3054\u5831\u544a\u3002 \u3068\u3044\u3063\u3066\u3082TexturePaint\u306b\u4f55\u304b\u3042\u3063\u305f\u3068\u304b\u3067\u306f\u306a\u304f\u3001\u30a4\u30f3\u30af\u3092\u5b9f\u969b\u306b\u63cf\u753b\u3059\u308b\u5074\u306e\u30b7\u30a7\u30fc\u30c0\u30fc\u3067\u30a4\u30f3\u30af\u306b\u95a2\u3057\u3066\u3044\u3044\u611f\u3058\u306b\u53cd\u5c04\u3059\u308b\u3088\u3046\u306b\u3057\u307e\u3057\u305f\u3088\u3068\u3044\u3046\u3053\u3068\u306b\u3064\u3044\u3066\u3068\u3001\u4eca\u5f8c\u306e\u5c55\u671b\u306b\u3064\u3044\u3066\u30e1\u30e2\u304c\u3066\u3089\u66f8\u3044\u3066\u304a\u304d\u307e\u3059\u3002 \u4eca\u307e\u3067\u306e\u5857\u308a\u51e6\u7406\u307e\u3068\u3081\u306f\u30a4\u30ab\u306b\u3002 esprog.hatenablog.com TexturePaint\u306f\u30a4\u30ab\u306b\u3002 esprog.hatenablog.com PBR(Physically-Based Rendering) PBR(Physically-Based Rendering)\u306f\u2026","author_name":"es_program","author_url":"https://blog.hatena.ne.jp/es_program/","provider_name":"Hatena Blog","width":"100%","provider_url":"https://hatena.blog"}