{"blog_title":"\u4f55\u3068\u304b\u5eb5\u65e5\u8a8c","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ffukenko.hatenablog.com%2Fentry%2F20090411%2Fp1\" title=\"\u7d9a\u30fb\u307f\u3093\u306a\u30ac\u30ea\u30a6\u30b9\u597d\u304d\u3060\u3088\u306a - \u4f55\u3068\u304b\u5eb5\u65e5\u8a8c\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","height":"190","published":"2009-04-11 00:00:01","author_name":"fukenko","width":"100%","provider_url":"https://hatena.blog","image_url":null,"url":"https://fukenko.hatenablog.com/entry/20090411/p1","blog_url":"https://fukenko.hatenablog.com/","description":"One surprising application of the OSD-technology is having an information overlay in certain games. A first test has been done with Konami's platformer The Maze of Galious. There is a TCL-script available which gives you an extra layer of information in this game. You can for instance read what sort\u2026","author_url":"https://blog.hatena.ne.jp/fukenko/","categories":["\u30d3\u30c7\u30aa\u30b2\u30fc\u30e0","MSX\u8a71"],"version":"1.0","type":"rich","provider_name":"Hatena Blog","title":"\u7d9a\u30fb\u307f\u3093\u306a\u30ac\u30ea\u30a6\u30b9\u597d\u304d\u3060\u3088\u306a"}