{"author_url":"https://blog.hatena.ne.jp/fukenko/","height":"190","version":"1.0","blog_title":"\u4f55\u3068\u304b\u5eb5\u65e5\u8a8c","image_url":"http://cdn-ak.f.st-hatena.com/images/fotolife/f/fukenko/20130715/20130715110155.png","author_name":"fukenko","url":"https://fukenko.hatenablog.com/entry/20130715/p1","provider_name":"Hatena Blog","categories":["MSX\u8a71","\u30d3\u30c7\u30aa\u30b2\u30fc\u30e0"],"title":"\u3057\u304b\u3057\u3084\u308b\u306e\u306f\u30bc\u30fc\u30bf2000\u306e\u8a71\u3060\u305c","description":"Pixel is the sort of studio that, in the days before intensive research efforts like GDRI, would be hard to know ever existed. Working for only a short while as a small developer for the MSX, Pixel soon stopped making their own games to vanish into the Japanese industry\u2019s confusing world of contract\u2026","width":"100%","published":"2013-07-15 00:00:00","provider_url":"https://hatena.blog","blog_url":"https://fukenko.hatenablog.com/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Ffukenko.hatenablog.com%2Fentry%2F20130715%2Fp1\" title=\"\u3057\u304b\u3057\u3084\u308b\u306e\u306f\u30bc\u30fc\u30bf2000\u306e\u8a71\u3060\u305c - \u4f55\u3068\u304b\u5eb5\u65e5\u8a8c\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","type":"rich"}