{"published":"2014-04-07 15:39:40","title":"Cocos2d-x3.0\u3067Spine\u306e\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3\u3092\u8868\u793a\u3059\u308b","height":"190","url":"https://gin0606.hatenablog.com/entry/2014/04/07/153940","provider_name":"Hatena Blog","image_url":null,"width":"100%","description":"Spine: 2D animation software for games Trial\u7248\u3092\u843d\u3068\u3059\u3068examples\u306b\u4f5c\u6210\u6e08\u307f\u306e\u304c\u3042\u308b\u306e\u3067\u3001\u305d\u308c\u3092\u30d7\u30ed\u30b8\u30a7\u30af\u30c8\u306b\u8ffd\u52a0\u3059\u308b\u3002\u50d5\u306fdragon\u3092\u8ffd\u52a0\u3057\u305f\u3002 \u8868\u793a\u3055\u305b\u308b\u3060\u3051\u306a\u3089\u4e0b\u8a18\u306e\uff13\u884c\u3067\u3044\u3051\u308b\u3002 // #include \"spine/spine-cocos2dx.h\" auto dragon = spine::SkeletonAnimation::createWithFile(\"dragon.json\", \"dragon.atlas\", 1); dragon->setPosition(Point(visibleSize.width / 2 + ori\u2026","version":"1.0","blog_url":"https://gin0606.hatenablog.com/","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fgin0606.hatenablog.com%2Fentry%2F2014%2F04%2F07%2F153940\" title=\"Cocos2d-x3.0\u3067Spine\u306e\u30a2\u30cb\u30e1\u30fc\u30b7\u30e7\u30f3\u3092\u8868\u793a\u3059\u308b - \u9280\u306e\u4eba\u306e\u30e1\u30e2\u5e33\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","author_url":"https://blog.hatena.ne.jp/gin0606/","author_name":"gin0606","provider_url":"https://hatena.blog","type":"rich","blog_title":"\u9280\u306e\u4eba\u306e\u30e1\u30e2\u5e33","categories":["Cocos2d-x"]}