{"author_url":"https://blog.hatena.ne.jp/hayate212/","description":"\u8aac\u660e \u3053\u306e\u95a2\u6570\u306f\u3001\u30ec\u30a4\u30e4\u30fc\u95a2\u6570\u306e\u5bfe\u8c61\u3092\u73fe\u5728\u306eRoom\u3078\u3068\u623b\u3057\u307e\u3059\u3002 \u8a73\u7d30\u306f\u3001layer_set_target_room()\u3092\u53c2\u7167\u3057\u3066\u304f\u3060\u3055\u3044\u3002 \u69cb\u6587 layer_reset_target_room() \u623b\u308a\u5024 N / A \u95a2\u9023\u30ea\u30f3\u30af layer_reset_target_room","height":"190","provider_name":"Hatena Blog","blog_url":"https://gms2.hateblo.jp/","blog_title":"Game Maker Studio 2 \u307e\u3068\u3081","type":"rich","published":"2018-09-21 19:33:35","provider_url":"https://hatena.blog","width":"100%","title":"layer_reset_target_room","html":"<iframe src=\"https://hatenablog-parts.com/embed?url=https%3A%2F%2Fgms2.hateblo.jp%2Fentry%2Flayer_reset_target_room\" title=\"layer_reset_target_room - Game Maker Studio 2 \u307e\u3068\u3081\" class=\"embed-card embed-blogcard\" scrolling=\"no\" frameborder=\"0\" style=\"display: block; width: 100%; height: 190px; max-width: 500px; margin: 10px 0px;\"></iframe>","url":"https://gms2.hateblo.jp/entry/layer_reset_target_room","categories":["Layer Functions"],"image_url":null,"version":"1.0","author_name":"hayate212"}